We’ve been adding the finishing touches to the Alhambra project we’re working on with an art history class from Pomona College. In last week’s post, we showed some screenshots of the first student-furnished scene. Since then, we’ve heard back from the other student groups and have been busy working to incorporate their objects, research, and text into their respective areas in the palace.  For anyone interested in playing the finished project, we’re hosting it on
Another week of lockdown here at the studio… but at least it’s been good for our productivity! In addition to long-term contract work, tending our garden, and designing our new game (more about that soon), this week we’ve been wrapping up another ongoing project. Late last year, we signed on to help a class of students at Pomona College use Unity as a tool to visualize historical art and architecture in a digital 3D space.
The Climate Jam is over and we’ve taken a few days of much needed R&R. We’re now getting back to design work on some upcoming projects, but we wanted to follow up on our last post and take some time to talk about how the jam went.  We are really proud of 10.5 Cows, our cow suckin’, Pangolin jumpin’ action game. Our idea was to focus on a silly, fast paced, easy to pick up-and-go



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