Guinea Pig Bridge Developer Interview!

It’s been a while since we’ve talked about Guinea Pig Bridge, but last week Jason Stettner from Gamer Headquarters reached out to us with some questions, giving us the chance to revisit the project and reflect a bit on the development. You can read the full interview here. It was great to look back at some of the design decisions we made for the game, and nice to get some press on the game...

Using Unity to Visualize Art History

Another week of lockdown here at the studio... but at least it’s been good for our productivity! In addition to long-term contract work, tending our garden, and designing our new game (more about that soon), this week we’ve been wrapping up another ongoing project. Late last year, we signed on to help a class of students at Pomona College use Unity as a tool to visualize historical art and...

We’re doing a climate game jam for Earth day!

Wednesday is Earth day, and the final day of the IndieCade Climate Jam (https://www.indiecade.com/climate-jam/). Here at Explorasaurus HQ, we’re working hard to finish our game before the deadline.  As team “WigeonWit”, we are participating in the jam along with our friend Tim Handley of Mindful Mammoth (https://mindfulmammoth.com/). The environment is a subject that is important to...