Using Unity to Visualize Art History

Another week of lockdown here at the studio... but at least it’s been good for our productivity! In addition to long-term contract work, tending our garden, and designing our new game (more about that soon), this week we’ve been wrapping up another ongoing project. Late last year, we signed on to help a class of students at Pomona College use Unity as a tool to visualize historical art and...

Climate Jam Update: “10.5 Cows” Postmortem

The Climate Jam is over and we’ve taken a few days of much needed R&R. We’re now getting back to design work on some upcoming projects, but we wanted to follow up on our last post and take some time to talk about how the jam went.  We are really proud of 10.5 Cows, our cow suckin’, Pangolin jumpin’ action game. Our idea was to focus on a silly, fast paced, easy to pick up-and-go...

We’re doing a climate game jam for Earth day!

Wednesday is Earth day, and the final day of the IndieCade Climate Jam (https://www.indiecade.com/climate-jam/). Here at Explorasaurus HQ, we’re working hard to finish our game before the deadline.  As team “WigeonWit”, we are participating in the jam along with our friend Tim Handley of Mindful Mammoth (https://mindfulmammoth.com/). The environment is a subject that is important to...