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It’s been a while since we’ve talked about Guinea Pig Bridge, but last week Jason Stettner from Gamer Headquarters reached out to us with some questions, giving us the chance to revisit the project and reflect a bit on the development. You can read the full interview here. It was great to look back at some of the design decisions we made for the game, and nice to get some press on the game after
As a small indie studio, we’re acutely aware of our own insignificance in the face of world events, though we try to help wherever and whenever we are able. We also realize that we’ve been beneficiaries of an industry dominated by white, middle-class, mostly male developers. Even a price point of a few dollars may be steep to some, especially right now, and there are much better places and better causes for those dollars than
We’ve been adding the finishing touches to the Alhambra project we’re working on with an art history class from Pomona College. In last week’s post, we showed some screenshots of the first student-furnished scene. Since then, we’ve heard back from the other student groups and have been busy working to incorporate their objects, research, and text into their respective areas in the palace.  For anyone interested in playing the finished project, we’re hosting it on

 

 

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