Guinea Pig Bridge Developer Interview!

It’s been a while since we’ve talked about Guinea Pig Bridge, but last week Jason Stettner from Gamer Headquarters reached out to us with some questions, giving us the chance to revisit the project and reflect a bit on the development. You can read the full interview here. It was great to look back at some of the design decisions we made for the game, and nice to get some press on the game...

Using Unity to Visualize Art History

Another week of lockdown here at the studio... but at least it’s been good for our productivity! In addition to long-term contract work, tending our garden, and designing our new game (more about that soon), this week we’ve been wrapping up another ongoing project. Late last year, we signed on to help a class of students at Pomona College use Unity as a tool to visualize historical art and...

Climate Jam Update: “10.5 Cows” Postmortem

The Climate Jam is over and we’ve taken a few days of much needed R&R. We’re now getting back to design work on some upcoming projects, but we wanted to follow up on our last post and take some time to talk about how the jam went.  We are really proud of 10.5 Cows, our cow suckin’, Pangolin jumpin’ action game. Our idea was to focus on a silly, fast paced, easy to pick up-and-go...